In 2016, the global digital content (music streaming, art, webtoon, animation, movie, etc.) market grew by 11.7% compared to the previous year, reaching a market size of $1.449 trillion. Such growth is due to the expansion of IT infrastructure in developing countries and the widespread use of smartphones and tablet PCs. As the smart devices increase the use of wireless internet, SNS communication, revitalize the AR/VR market, and activate platform services so do the global companies that provide related services. With this analysis, the market is expected to maintain a growth rate of 10% over the next five years and reach $2.405 trillion in 2021.